If you don't understand everything immediately there is a legend at the bottom, with the explanation of some letters.
Population[]
Total population:
Where:
- PopHome: Population per Home (see below)
- Homes: Total number of Homes
- PopGuild: Population per Guild (see below)
- Guilds: Total number of Guilds
- PopHO: Population per Hideout (see below)
- Hideouts: Total number of Hideouts
- PopOther: Population per Other Building (see below) (Farm+Mine+Laboratory+Academy+Yard)
- OtherBuildings: Total number of other buildings
- Elendian: Population Bonus attained from the spell Elendian
- Growth Science (if growth science is ≥ 20% then science bonus is 0.1)
Population per Building
|
Home
|
Guild
|
Hideout
|
Other Building
|
Default Race
|
300
|
10
|
40
|
10
|
Balrog
|
300
|
5
|
20
|
5
|
Brittonian
|
300
|
10
|
65
|
10
|
Dragon
|
60
|
2
|
8
|
2
|
Dwarf
|
0
|
10
|
40
|
100
|
Production[]
Tax income per citizen: rounded down to nearest integer.
Military upkeep: (THIS CALCULATION SEEMS NOT CORRECT)
Farms needed:
Resources[]
Income Per Resource Building
|
Mine
|
Yard
|
Farm
|
Default Race
|
400 cr
|
25 logs
|
250 kg
|
Balrog
|
200 cr
|
12.5 logs
|
125 kg
|
Dragon
|
80 cr
|
5 logs
|
50 kg
|
Light Elf
|
600 cr
|
37.5 logs
|
250 kg
|
Mine Production =
Yard Production =
Logs decayed = Amount of logs in tribe/10,000
Farm Production =
Food decayed = Amount of food in tribe/5,000
Food Consumed:
Exploration[]
Money Required (per acre):
Defense Required (per acre):
Citizens Required (per acre):
Construction[]
Cr =
Wood =
Research[]
Research:
Decay:
Production: 1 RPS for each Laboratory
Penalty: ???
Magic[]
Mana Points growth: MPgr =
Mana Points:
Thievery[]
Thievery Plans growth: TPgr =
Thievery Plans:
Heritage formula[]
See Heritage
Hostility[]
See Hostility
Legend[]
C = Citizens
F = Farms
L = Land
LoH = Lord of Harvest (0.1)
DF = Deep Forest (0.9)
P = Growth Science
Q = Quanta (0.1)
R = Invested Research Points
Y = Yards